How Inscryption differs from the games it takes inspiration from is its victory condition. As you progress, you are introduced to more game mechanics, such as cards that can be played by using a resource gained from cards that have been destroyed in battle like Shadowcraft decks in Shadowverse cards with an energy cost which the player refills at the start of each turn like Hearthstone and a gem system that is a direct reference to Magic the Gathering’s “Power Nine'', that works like it’s Land system. Cards are given an attack and health value akin to Magic the Gathering or Hearthstone card placement is prioritised like Elder Scrolls: Legends or Cardfight Vanguard weaker cards can be sacrificed to play stronger cards, like Yu-Gi-Oh!. ![]() Inscryption’s core card game aspect blends a lot of the best mechanics from the more well known card games while adding new additions to the table to give it its own identity. WARNING! Due to the nature of this game’s structure, it will be impossible to review it without spoilers, so be warned. It is up to you to use your wits and utilise everything at your disposal to beat Leshy at his own game, even if it costs you an arm and a leg…or a tooth or an eye. You then hear in a deep croaky voice “I activate Pot of Greed, it allows me to draw two cards from my deck!” As absurd as this story sounds it is the main concept of Inscryption.Ĭombining elements of deck building roguelikes with escape room puzzles, Inscryption tasks the player to escape the clutches of a serial killer named Leshy who likes to toy with his victims by forcing them to play a card game of his design, promising “escape” to those who beat him. The figure slowly places something on the table without breaking eye contact with you, his maniacal grin changing shape to form words. ![]() Noticing that you’re awake, the figure slowly reveals his toothy grin and stares at you with malice and excitement. To your left, you see a set of scales, to your right, a pair of pliers and a small knife. As your eyes begin to clear and adjust, you notice you are at a small table in the middle of a dark room while a dim lantern faintly illuminates a figure across from you. You try to inspect the source of the pain only to find that your arms are tied down. You wake up in a daze while your head throbs in pain. ![]() We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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